Abstract:
A videogame for fostering cybersecurity careers in Schools. This project aims to train teachers and students in cybersecurity. To this end, one objective of the project has been to use an innovative computing environment that combines videogame and scenario-based problem-learning methods with positive female roles as game protagonists representing cybersecurity experts. Specifically, an interactive digital game has been designed that allows students to face different challenges in different scenarios and with different teams.The gameplay is designed to span between 40 minutes and 1 hour – the duration of a regular school class. The game follows a role-playing game style, where players assume the roles of characters in a fictional setting. The main protagonist, a high school girl, is set out to solve a variety of cybersecurity-related challenges, native to different cybersecurity career profiles, to help her friends and schoolmates in a set of situations. More information about the video game can be found at the following link: https://www.beacyberpro.eu/game.The game design follows a model based on methodologies such as Sternberg's model and Freytag's triangle. Sternberg's model aims to develop e...